Project halted indefinitely/dropped

Hi guys, today I have some good news for you.  For the last 3 months or so the project has been stalled, a lot of things have been going on in RL for me plus our lack of translators and staff caused  us to have 0 progress during this time. Now, don’t be sad guys,  the good news is that an official translation for Sonicomi is already planned by JAST USA:

and here is the official announcement from JAST USA:

Given this, the project will be in halted until further notice.

I am not sure if they  plan to release Motto Sonicomi (PS3) or just  Sonicomi (PC), as things looks now my guess is that they will release the PC version, it will be a real shame because the PS3 version is totally awesome and  superior in almost every aspect (including more endings) than the PC version but we will see, for now I want to thank everyone that participated in the project and wish everyone good luck.

Are you guys going to be back?

To be honest I am not sure, for now I think we should wait and see what JAST does with the official release, pray that they release Motto Sonicomi too and then.. who knows,  for now let’s wait, relax and enjoy Sonico  🙂

Here, have a relaxed Sonico-chan

Here, have a relaxed Sonico-chan


Welcome to Sonicomi translation project

Our goal  is to create a fan English  translation for  Super Sonico games (PC and PS3).

2014-08-11 21_02_40-Sonicomi Art Book _ wieselhead

VNDB Description

SoniComi is based on Sonico, an overly busty amateur idol and mascot of Nitroplus, and features players as her cameraman. Naturally as a cameraman, you will both film and court her. The game flow will consist of two phases: the adventure and action phase.
The adventure phase deals mainly with your job as a cameraman, giving you the task of planning her photo shoots to the client’s requests. Gravure fans will be happy to know that they actually get to take pictures as Sonico poses around the set.

The action phase is similar to what players are used to in visual novel games – building a relationship with Sonico outside of work. These get broken up into scenes that involve physical contact, eye contact, and talking. Talking seems to be pretty basic, , but physical contact and eye contact seem to be the more interesting aspects. These include holding her hands at the right time, eliciting either embarrassment or a romantic moment. Likewise, eye contact during a conversation will be important. This means that either players will be rewarded for paying attention to Sonico or get a scolding for letting their eyes wander.


If you’re interested in joining send us an email  or leave a comment to show support.